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After several sessions, he gave me some assignments. He encouraged me to take 1-versus-1 shotgun fights in the Apex Legends Firing Range with friends and recommended I watch a video overview of advanced movement strateg

Their passive abilities, however, is where much of their power is loaded. Both increase their respective defensive stat with minion kills. Seeker's requires a bit more scaling, but the value is fairly equal. Most mages already will build Seeker's against an AD midlaner, but Verdant Barrier needs to be considered against AP-reliant compositions. For example, a Lillia/Syndra midlane combo would be ideal to build Verdant Barrier against. While not exciting items, defensive power is a great way to guarantee a player can scale into later stages of the g

Braum raises his shield in the target direction, creating a barrier that intercepts incoming non-turret enemy projectiles and reduces the damage he takes through the shield. The first instance of damage blocked by his shield is negated comple

Being able to completely shrug off a single powerful projectile-based ability can be the difference between a winning encounter and being crushed. Plus, putting Braum at the front of a fight can help to make tower pushes far easier in general if opponents are nearby with this abil

Umbral Glaive is a simple, powerful item. In a game based around vision control, an offensive item that allows regular vision denial is absurd. Blackout, its passive, activates when walking near enemy wards or traps. After it activates, it works similarly to the Red Trinket, sweeping outwards and giving the user time to clear them out. It also allows users to instantly kill most wards once they are spot

Once again, Dota 2 has absolutely seen tons of changes over the years. It's been an incredibly popular game that kickstarted a genre that nearly every other imitator has failed at. Much of this is because the game's base mechanics have remained dominantly the same throughout hist

This effect cannot occur on the same target more than once every few seconds, but during this immunity period affected targets instead take 20% of the trigger damage as bonus magic damage from Braum 's basic attacks and Winter's B

The Hex Core wasn't inherently a bad item idea though, as it provided surprising mana regeneration and AP for its cost. It was somewhat bland to always force the item first to ensure Viktor could keep up with his opponents, but it was certainly an interesting idea and fun for those who wanted one less item to think ab

If a group fight starts off with Glacial Fissure hitting most of the enemy team they can kiss their sorry butts goodbye. This is why this ability has a long casting time in general. Players need to be absolutely sure this move works but when it does, it can make engaging the enemy a bre

Killing a minion or destroying a ward or trap grants a Strike stack for 10 seconds, up to a maximum of 6. If he drops an axe, he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration sta

While initially underwhelming, Riot Games regional pricing recent patches have made Chemtech Putrifier a must-purchase on almost every enchanter in the game. It's no secret that healing in League of Legends is reaching levels never-before-seen. Its counter, Grievous Wounds, requires players to make a fairly significant investment of an item slot to use. But what if there was a way that mages wouldn't need to build Morellonomicon every single g

The one, the only, the Moonstone Renewer. This item is the opposite of exciting, on the surface. Other items create impressive AoE effects, or amplify damage, or allow users to gain a second wind during a long fight. They create more damage numbers, and that's great. However, the Moonstone Renewer exists to fight back against damage by making it look like it never happe

Braum 's basic attacks and Winter's Bite each apply Concussive Blows to his target for 4 seconds, stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack on the target generates an additional st

It's equally useful for when players need to retreat. Let's be real, it's impossible to win every fight, right? Majorly slowing enemy champions down so they can't give chase is wonderful, and some will even simply run away instead of continuing to put the pressure

With the recent item overhaul, it's easy to forget that many champions have also gotten serious changes due to their passives being related to their build. Viktor is perhaps the biggest recent example with his upgradable Hex Core item now being removed entirely for an ability upgrade system based around killing minio

(Image: https://p0.pikist.com/photos/492/492/nature-landscape-background-desktop-background-screen-background-of-course-scenic-summer-clouds-thumbnail.jpg)This allows players to have more control over the axe but also guarantees more damage. Players can force the enemy champion to take two hits if they immediately recall the weapon the moment it strikes them. It takes good timing, but veteran Draven players make sure to learn this vital skill with their ultim

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