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| Предыдущая версия справа и слева Предыдущая версия Следующая версия | Предыдущая версия | ||
| casino_nv_digital_top_plattfo_m_fue_spiele [2025/12/14 01:41] – created veroniquebroussa | casino_nv_digital_top_plattfo_m_fue_spiele [2025/12/14 06:54] (текущий) – created jerrellgodinez | ||
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| - | After several sessions, he gave me some assignments. He encouraged me to take 1-versus-1 shotgun fights in the Apex Legends Firing Range with friends and recommended I watch a video overview of advanced movement strateg | ||
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| - | Their passive abilities, however, is where much of their power is loaded. Both increase their respective defensive stat with minion kills. Seeker' | ||
| - | + | Designing gender-neutral sweaters is about more than just removing traditional gender markers like ruffles or [[https:// | |
| - | Braum raises his shield in the target direction, creating a barrier that intercepts incoming non-turret enemy projectiles and reduces the damage he takes through the shield. The first instance of damage blocked by his shield is negated comple | + | |
| - | + | The aim is to craft garments that accommodate diverse physiques, gender identities, and personal styles without preconceived notions | |
| - | Being able to completely shrug off a single powerful projectile-based ability can be the difference between a winning encounter and being crushed. Plus, putting Braum at the front of a fight can help to make tower pushes far easier in general if opponents are nearby with this abil | + | |
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| - | Umbral Glaive is a simple, powerful item. In a game based around vision control, an offensive item that allows regular vision denial is absurd. Blackout, its passive, activates when walking near enemy wards or traps. After it activates, it works similarly to the Red Trinket, sweeping outwards and giving the user time to clear them out. It also allows users to instantly kill most wards once they are spot | ||
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| - | Once again, Dota 2 has absolutely seen tons of changes over the years. It's been an incredibly popular game that kickstarted a genre that nearly every other imitator has failed at. Much of this is because the game's base mechanics have remained dominantly the same throughout hist | ||
| - | + | The goal is to make sweaters that feel comfortable, | |
| - | This effect cannot occur on the same target more than once every few seconds, but during this immunity period affected targets instead take 20% of the trigger damage as bonus magic damage from Braum 's basic attacks | + | |
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| - | The Hex Core wasn't inherently a bad item idea though, as it provided surprising mana regeneration and AP for its cost. It was somewhat bland to always force the item first to ensure Viktor could keep up with his opponents, but it was certainly an interesting idea and fun for those who wanted one less item to think ab | ||
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| - | If a group fight starts off with Glacial Fissure hitting most of the enemy team they can kiss their sorry butts goodbye. This is why this ability has a long casting time in general. Players need to be absolutely sure this move works but when it does, it can make engaging the enemy a bre | ||
| - | + | Begin with silhouette | |
| - | Killing a minion or destroying a ward or trap grants a Strike stack for 10 seconds, up to a maximum of 6. If he drops an axe, he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks | + | |
| - | + | Many brands still default to binary body ideals | |
| - | While initially underwhelming, | + | |
| - | + | The key is to prioritize fluid, adaptable shapes over rigid, gendered templates | |
| - | The one, the only, the Moonstone Renewer. This item is the opposite of exciting, on the surface. Other items create impressive AoE effects, or amplify damage, or allow users to gain a second wind during a long fight. They create more damage numbers, and that's great. However, the Moonstone Renewer exists to fight back against damage by making it look like it never happe | + | |
| - | + | Let body data guide sizing, not societal myths | |
| - | Braum 's basic attacks and Winter' | + | |
| - | + | Providing sizes from XXS to 5XL creates true accessibility | |
| - | It's equally useful for when players need to retreat. Let's be real, it's impossible to win every fight, right? Majorly slowing enemy champions down so they can't give chase is wonderful, and some will even simply run away instead of continuing to put the pressure | + | |
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| - | With the recent item overhaul, it's easy to forget that many champions have also gotten serious changes due to their passives being related to their build. Viktor is perhaps the biggest recent example with his upgradable Hex Core item now being removed entirely for an ability upgrade system based around killing minio | ||
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| - | (Image: [[https:// | + | Sustainable textiles are non-negotiable in modern inclusive design |
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| + | Soft, breathable materials like organic cotton, recycled wool, and TENCEL offer comfort and sustainability | ||
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| + | These fabrics drape well and move with the body, making them ideal for unisex styles | ||
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| + | Avoiding stiff or overly structured materials helps the sweater feel inclusive rather than restrictive | ||
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| + | Color and pattern are powerful tools | ||
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| + | Move beyond gendered clichés and embrace palettes inspired by landscapes: moss, stone, clay, fog, and dawn | ||
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| + | These colors appeal | ||
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| + | Delicate stitchwork, textured weaves, and artisanal details elevate without stereotyping | ||
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| + | Details like pockets, hood designs, and sleeve lengths should be thoughtfully considered | ||
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| + | Functional pockets that are deep enough to hold a phone or wallet make the sweater | ||
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| + | Hoods should feel like a gentle embrace, not a uniform | ||
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| + | Elastic bands, drawcords, or snap closures give control | ||
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| + | Language is a gateway | ||
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| + | Say "for everyone," | ||
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| + | Let the design speak for itself, not outdated stereotypes | ||
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| + | Feature people of every size, age, ethnicity, and gender expression | ||
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| + | When you see yourself reflected, you know you belong | ||
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| + | This isn’t a fleeting fad—it’s the evolution of ethical, human-centered design | ||
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| + | By designing | ||
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| + | Wearers don’t ask "Does this belong to me?" | ||